DDoS Protection

DDoS Protection

 

DDoS mitigation has 2 modes

  • Always-ON: traffic towards these IPs is always filtered, good for services that are very sensitive to an abrupt load of traffic, some traffic can be rate-limited.
  • Sensor: the protection is inactive until an attack is detected and mitigation starts, DDoS Attacks are usually detected within 1-2 seconds.
You can change these modes from the control panel of your service(s).
 
Protected ports
 
Protocol Destination Port(s) Filter type
TCP 0 - 65535 Generic TCP multi-purpose filtering
TCP 25500 - 25599 Minecraft TCP filtering
UDP 1190 - 1999 OpenVPN filtering
UDP 9000 - 9999 TeamSpeak3 filtering
UDP 2302 - 2304 DayZ filtering
UDP 1190 - 1199 OpenVPN UDP filtering (BETA)
UDP 27000 - 27031 Counter-Strike Source, Counter-Strike 1.6, Counter-Strike Global
Offensive (GO) filtering, ARK: Survival Evolved, Valheim, Space Engineers, 7 Days to Die
UDP 27032 - 27079 Garry's Mod filtering
UDP 8300 - 8399 DDNet filtering
UDP 28010 - 28020 Rust filtering
UDP, TCP 30100 - 30200 FiveM and RedM filtering
UDP 7785 - 7790 SCP: Secret Laboratory (currently disabled)
UDP 19100 - 19499 Minecraft Bedrock filtering

 

 

ICMP

Echo-Reply packets are rate-limited, we do not recommend the use of ICMP packets if you need a safe way to check the latency and/or the status of your service(s).

 

DNS

Incoming DNS replies are restricted to the most used and famous DNS servers, you can also use our recursive DNS caching servers 45.141.57.6, 45.141.57.8, traffic from other DNS resolvers can be allowed on request.

 

NTP

Incoming NTP replies are restricted to 162.159.200.123, 162.159.200.1 (time.cloudflare.com).

 

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